It’s the kind of game you want to sit and mess around with at your own leisure until you solve it. As a straight puzzle game, it’s completely ridiculous to have a timer at all. It scores you on how long it takes you to solve the level, and if you run out of time you have to start over. But the worst part is that each level has a timer. It doesn’t help that you have to watch unskippable animations before and after every level. It teaches you the mechanics as you play, but the way it’s done makes it feel like a long, drawn-out tutorial. It starts off with a very slow tutorial and dialogue that seems aimed at little kids. The general idea is to play tiles down for the robot named Rosie to cross so she can make it to the exit. Rosie’s Reality is the latest game added to Apple Arcade and, as a puzzle fan, I was excited to try it. You can watch some of my gameplay video below if you want to see what it’s like in action. Perhaps it’s a better experience with a physical controller, but if you’re playing with touch controls, I’m not sure I would recommend it. The enemies also seem overly powerful early on, perhaps because it’s meant to be multiplayer co-op? Death also forces you back to the very start of a quest instead of the start of a battle, so it makes them extra tedious. But the controls have remained pretty much the same, so I’m still having a hard time enjoying it. I like that Cat Quest II adds a dog companion who fights alongside you. That’s why it took me so long to try the sequel, even though it’s been on Apple Arcade since day one. But controls make or break a game, and for me they broke Cat Quest. Sure, it has great hand-drawn art and the cat puns can be cute, if not also a bit annoying at times. Together with awkward magic controls that have you tap and hold on your character, then swipe to the skill you want to perform, I found it to be an unpleasant experience. That’s not the case with Cat Quest, so I would constantly get stuck on things, even if just a bend in a path. But usually games that use tap instead of a joystick would also have some path-finding technology. It’s tap-to-move, which can be fine in many cases. But when The Gentlebros.’ original Cat Quest released, I gave it a try and bounced off it pretty fast. Cat Quest IIĪs a cat lover, one would think I’d be a huge fan of a game series that features a world inhabited by cat warriors. There’s no shortage of good games in the lineup, but hopefully these roundups will help you decide which ones to focus on first. Some are easy to recommend, but others have issues I’ll touch upon. Today’s roundup includes seven new games that I tried and others that I’m revisiting. But as I cover more games, I’ll be linking to that coverage here so you can find it all easily. There are already over 100 games available and I’m only one person, so please bear with me. The idea is to include gameplay videos and blurbs to help my readers decide which games to play first. As I make my way through the Apple Arcade games, I’ll be posting my impressions about the games I played since the previous issue. It’s similar to my weekly roundup called My Week Unwrapped. Otherwise it's a wasteland.Hi everyone, and welcome back to my roundups of Apple Arcade games, called Apple Arcade Unwrapped. You can purchase games separately its called the App Store. Take away the iAP model where all devs want to do is go whale hunting, and they'll have to go back to making games that are meant to be fun. There is nothing fun about that model, and iOS is an utter failure as a gaming platform. Now all the high end games are just iAP hell, broken game designs decide to lure you in and then make you pay to get past nearly impossible challenges. Around the iPhone 3gs-4s generations, the iPhone was a magnificent gaming platform. The App store had an amazing first few years in gaming, I used to spend a lot more time on toucharcade than I did on macrumors. yet we see sad titles.I think what Apple needs to do is put an end to in-app purchases. What Apple Needs to do is first Upgrade Apple TV to a processor at par with the top iPhone Processor, only then Developers will be confident of delivering a game which has higher quality across devices.
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